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Drills for
Pitchers
Use these drills to develop and feel
the finer points of these specific pitches.
Emphasizing the visual patterns for each pitch also
helps develop the proper release point and
follow-through. “Low Net Throws” and “Basket Throws”
are for the drop, “Football Toss” and “Long Toss”
are for the rise, and “Bucket Toss” and “Fast and
Slow” are for the change-up.
Low Net Throws
Purpose: To focus on proper release and
keeping drops low.
Procedure: From a distance of about 10 feet,
the pitcher throws into the bottom of a catch net,
exaggerating her release of the drop.
Basket Throws
Purpose: To focus on making the ball drop by
using a visual target.
Procedure: The pitcher throws from regular
distance and attempts to pitch the ball into a
laundry basket at home plate. This drill helps
imprint the image the pitcher should see before
every drop pitch. The pitch can be thrown to a
bucket, but the ball will not ricochet as much off
the softer basket.
Football Toss
Purpose: To develop correct rise-ball
release.
Procedure: The pitcher throws a junior-sized
football underhand to a partner. Grip it along the
seam with all the fingers and with the thumb on the
opposite side. The ball should spiral. If it wobbles
in flight, the palm has turned toward the catcher at
release.
Long Toss
Purpose: To practice getting under the ball
for rise-ball release. The drill also develops body
and arm strength.
Procedure: The pitcher pitches to a catcher
from second base or farther, lobbing the ball up as
if she is throwing it over a telephone pole. This
action forces the pitcher to get under the ball. To
develop strength, the pitcher keeps backing up (from
second base, to center field, to the fence) to see
how far she can throw it.
Bucket Toss
Purpose: To practice keeping the change-up
pitch low.
Procedure: The pitcher pitches the ball into
a bucket two to three feet in front of home plate.
She avoids having a big loop in the pitch.
Fast and Slow
Purpose: To practice changing speeds.
Procedure: Working with her catcher, the
pitcher alternates fast and off-speed pitches. The
goal is to keep the delivery the same.
GAMELIKE PITCHER DRILLS
Pitchers must do more than just throw the ball. Work
with your pitchers on their fielding techniques to
strengthen your infield, and include conditioning so
they have strong legs they’ll need to go the
distance in a game. Pitching under pressure is much
more difficult than throwing in the bullpen, so
coaches should use competitive drills to create
gamelike pressure during pitching practice.
Pitchers Field and Cover First
Purpose: To practice fielding all types of
balls after delivering a pitch. This is an excellent
conditioning drill as well.
Procedure: The drill works best with at least
three pitchers, a catcher, and a hitter. If you
don’t have three pitchers, another player may play
first and pitchers rotate only on the mound.
Pitchers form a single-file line at the mound, and
one pitcher is at first to catch the throw. The
pitcher pitches the ball to the catcher, and the
hitter hits a ground ball back to the pitcher for
fielding practice. The pitcher fields, throws to
first, and then rotates to first to receive the
throw from the next pitcher. After catching at
first, the receiver rotates to the end of the
fielding line. Vary the type of balls hit, hitting
to each side of the pitcher and bunting and slapping
as well. Include a sequence of having pitchers look
imaginary runners back before making the throw.
Pitchers Cover Home
Purpose: To practice footwork for covering
home on wild pitches.
Procedure: Pitchers rotate on the mound, and
catchers rotate at home. The pitcher throws a wild
pitch to the catcher in receiving position and runs
home to cover the plate for the return throw. The
pitcher’s feet must be well out of the way of the
sliding runner. The pitcher should call the
catcher’s name and wave her arms until the throw is
on its way.
Play a Game
Purpose: To experience gamelike pressure
during pitching practice.
Procedure: The pitcher pitches a specific
number of innings with the catcher calling balls and
strikes. If you have a batter standing at the plate,
she should assume different positions in the box and
stand in as both a left-handed batter and a
right-handed batter.
Three Points
Purpose: To create competition and pressure
for the pitcher when pitching to a catcher’s
targets.
Procedure: The catcher gives a target, and
for advanced players she may call a pitch. If the
pitcher hits the target, she gets one point. If she
misses, she loses a point. When the pitcher reaches
three points, the game is over. Add difficulty by
requiring every fourth pitch to be a change-up.
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